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V-ray 2.00.04 for MAYA 2011, 2012 x32/x64

V-ray 2.00.04 for MAYA 2011, 2012 x32/x64

V-Ray on Maya 2:00:04
2011 x32/x64 | 53.33 MB MB/59.45, 2012 x32/x64 | 49.94 MB MB/54.88
V-Ray in the direction of Maya is one of the latest developments from Chaos Group. Developed to foregather the most demanding needs of VFX & Film studios around the world, the rendering appliance provides uncompromised stability, interactivity, relieve of use and unprecedented speed.

Now, V-Ray for Maya allows scenes to render down repay greater with greater complexity and artists can rely on a rendering process faster. The greatly list of features offered by V-Ray for Maya includes material CarPaint, V-Ray Render Element Select Light, features PText, be realized 3D motion blur, lighting Sun & Sky procedural, concrete camera to match live action, and various others.

V-Ray by reason of Maya renderer has become a choice of numerous studies world-renowned as a method of study, Zoic Studio Lux VFX, New York and sundry other LAB. For less than two years after its certified release of the V-Ray has been used as a means of rendering the most important in his latest award-winning films and productions.

Fur NOT fixed
V-Ray to go to Maya 2.0 Key Features
General Overview
V-Ray RT on CPU and GPU
V-Ray in regard to Maya 2.0 under features interactive rendering of CPU and GPU.

SHADING
Support in the interest of efficient material layering – easily make complex materials using the V-Ray material mixture of fast subsurface scattering shaders – V-Ray material FastSSS2 uses a preliminary step to the creation of rapid and accurate subsurface scattering effects with support in the interest of both single and multiple scattering VRayCarPaintMtl – create amazing car paint shader complete with base layers, and layer staple.
Support as the textures in Maya 2012 and Maya Substance 2011.5 – exhaust the new V-Ray 2.0 with the textures in Maya and Maya Substance 2011.5 2012 to bring into being a wide range of procedural shaders for your projects
VRayToon shader – add a cartoon rendering incredible feeling.
Support as a replacement for the dispersion in the refractions as a replacement for VRayMtl – this option will use the new features as a replacement for the wavelength-dependent V-Ray raytracing core and allows you to create stunning close-ups of objects with refractive caustics that dazzle the eyes.
Automatic subsistence for both style and texture Mudbox Mari earthenware – V-Ray 2.0 can automatically load the authorized texture bitmap depending on tile UV-made object.
Support over the extent of rendering Maya fluids – the new V-Ray 2.0 recognizes and makes Maya fluids directly, with stacked support for GI and dispersion of light within the volume.
Ptex features – with V-Ray 2.0, you can rest worrying about UV coordinates and textures used Ptex.

LIGHTS
Physically correct lighting – to create realistic lighting with physically based lights, the lights of IES lights and actual space with the help of texture mapping.
Efficient incandescence from HDR environments – IBL create accurate solutions with sharp shadows at a fraction of the rendering time usually

ROOM
Nuke distorting lens through displacement maps – the V-Ray physical camera can use displacement maps from Nuke to completely satisfy the distortion of your camera real
Support for the stereo camera Maya batch rendering mode – make stereoscopic animations with V-Ray 2.0 and Maya amount rendering mode
Option to turn off the camera motion blur – V-Ray 2.0 provides a sort out control to enable or disable the motion blur from camera shake.
Efficiency shutter towards motion blur – motion blur to more realistic with the manual control camera shutter efficiency

RENDER OUTPUT
Support towards additional render elements – have full control in compositing, rendering separating elements press
Output multi-channel scanline OpenEXR files with data-window – eliminates the need to convert multichannel OpenEXR files manually produced by V-Ray for scanline-based files for the OpenEXR effective treatment for compositing applications.
VRayLightSelect Render Element – kill the contribution of each light to the scene and compose all the lights back together and change their intensity in real time at any compositing software.
Ultimate motion of any problems caused by distributed rendering – and the newLEMENTS VRayDRBucket to help identify who made each segment makes a slave.

EFFECTS
Depth of field with bokeh effects – bring into being fast and accurate depth of field effects based on physically with the V-Ray physical camera
Accurate motion blur – very efficient and accurate physically based 3D motion blur effects with V-Ray physical camera.

SCENE TRANSLATOR
Callback Python as regards accessing and modifying the translated V-Ray scene before rendering – ° is a powerful feature allows you to directly edit the V-Ray scene before rendering to fit seamlessly into your V-Ray production pipeline.
Support for. Vrscene output exchange for rendering with V-Ray standalone

OPTIMIZATIONS
Dynamically loading tiled OpenEXR – OpenEXRs loading tiles on the fly with the help of the new and improved texture VRayHDRI
On-demand geometry loading from disk – use V-Ray proxies to make millions of polygons to maximize the efficiency of memory by storing the hard disk geometry.
Displacement mapping – meticulously control the movement of each object with a base for the V-Ray Displacement Extra Attributes.
Faster rendering, dynamic geometry (displacement, fur, proxies, etc. Hair) – unknown internal optimizations have led to make it even faster than the displacement dynamic geometry, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, and tresses VRayFur Maya – the new core better than V-Ray 2.0 VRayFur can espy hair and the Maya render time subdivision surfaces much faster.

TOOLS
The embellish can convert files into bin ply2vrmesh RealFlow vrmesh -.. With the fresh version of the tool ply2mesh V-Ray 2.0 RealFlow simulations, users can get very large objects like proxies with memory efficiency greatly improved.
Extended dupe irradiance map viewer – allows the fusion of the incremental files to prevent redundant information from IM; preview cache files light, instructions deletion of unwanted samples, and the expend of OpenGL display lists for greater interactivity.
Img2tiledexr medium for mass conversion of many common image file formats OpenEXR tiles.

Read more: http://chaosgroup.com/en/2/vray_maya.html

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